Publication | Closed Access
Learning against multiple opponents
17
Citations
27
References
2006
Year
Unknown Venue
Artificial IntelligenceEngineeringMachine LearningGame TheoryMultistrategy LearningMulti-agent LearningComputational Game TheoryStationary StrategiesRobot LearningMechanism DesignSimultaneous GameComputer ScienceOpponent ModellingGamesImperfect Information GameMultiple OpponentsGeneral-sum GamesBusinessNew CriteriaAlgorithmic Game Theory
We address the problem of learning in repeated n-player (as opposed to 2-player) general-sum games, paying particular attention to the rarely addressed situation in which there are a mixture of agents of different types. We propose new criteria requiring that the agents employing a particular learning algorithm work together to achieve a joint best-response against a target class of opponents, while guaranteeing they each achieve at least their individual security-level payoff against any possible set of opponents. We then provide algorithms that provably meet these criteria for two target classes: stationary strategies and adaptive strategies with a bounded memory. We also demonstrate that the algorithm for stationary strategies outperforms existing algorithms in tests spanning a wide variety of repeated games with more than two players.
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