IEEE Transactions on Visualization and Computer Graphics · 2008 · 189 citations · 40 references
ComputingComputer ScienceComputational GeometryComputer GraphicsComputer Vision3D ReconstructionData CompressionGeometry ProcessingImage CompressionPoint Cloud ProcessingScene Reconstruction3D Data CompressionAttributesCodingPoint Cloud CompressionPoint Cloud EncodingPoint Cloud Normal EstimationQuantizationSpace Partitioning
In this paper, we propose a generic point cloud encoder that provides a unified framework for compressing different attributes of point samples corresponding to 3D objects with arbitrary topology. In the proposed scheme, the coding process is led by an iterative octree cell subdivision of the object space. At each level of subdivision, positions of point samples are approximated by the geometry centers of all tree-front cells while normals and colors are approximated by their statistical average within each of tree-front cells. With this framework, we employ attribute-dependent encoding techniques to exploit different characteristics of various attributes. All of these have led to significant improvement in the rate-distortion (R-D) performance and a computational advantage over the state of the art. Furthermore, given sufficient levels of octree expansion, normal space partitioning and resolution of color quantization, the proposed point cloud encoder can be potentially used for lossless coding of 3D point clouds.
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An Algorithm for Vector Quantizer Design
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