IEEE Transactions on Pattern Analysis and Machine Intelligence · 2009 · 271 citations · 37 references
ArchitectureVision Science3D ModelingDigital RenderingRendering3D RenderingMaterial RenderingMaterial RepresentationPhysically Based RenderingReflectance ModelingSurface RenderingBrdf ModelingPhotometric MatchingPhotometric StereoReconstruction Under Lighting VariationSpatially Varying ReflectanceSpecular ReflectanceSpecular ReflectionSurface Reflectance Estimation
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.
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