Evolution of Spatial Configurations In Videogames

Clara Fernández-Vara, José P. Zagal, Michael Mateas

2005 · 27 citations · 2 references

DOIFull text

Open access

Concepts

Abstract

This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.

References

2