2005 · 27 citations · 2 references
ArchitectureArchitectural RepresentationSpace TheorySpatial AnalysisSpatial DesignGame PlayingPlay Space DesignSpatial ConfigurationVideo Game CultureVideo Game StudiesVirtual WorldsGameplay ExperiencePlay Space TypographyPlay Spatial LayoutRepresentation In Video GamesSpatial StructureVideo Game Geographies
This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.
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Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations
Towards an Ontological Language for Game Analysis
José P. Zagal, Michael Mateas, Clara Fernández-Vara et al. · 2005 · 183 citations · Full text