Nottingham ePrints (University of Nottingham) · 2009 · 13 citations · 79 references
Open access
HumanitiesAutonomous SystemsNarrative StudiesNarrative TheoryNarratologyImmersive StorytellingInteractive NarrativeInteractive StorytellingNarrative DesignVirtual Reality StorytellingVirtual WorldsCollaborative Story CreationCollective Story CreationComputational Narrative GenerationMulti-agent SimulationMultiplayer StorytellingNarrative Experience DesignNarrative PersistenceUser-generated Storytelling
This thesis describes a multi-agent approach to generating narrative based on the ac-tivities of participants in large-scale persistent virtual environments, such as massively-multiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers of simultaneous participants. Involving such participants in an overarching narrative experience has presented challenges due to the difficulty of incorporating the individual actions of so many participants into a single co-herent storyline. Various approaches have been adopted in an attempt to solve this prob-lem, such as guiding players to follow pre-designed storylines, or giving them goals to achieve that advance the storyline, or by having developers (‘dungeon masters’) adapt the narrative to the real-time actions of players. However these solutions can be inflexible, and/or fail to take player interaction into account, or do so only at the collective level, for groups of players. This thesis describes a different approach, in which embodied witness-narrator agents observe participants ’ actions in a persistent virtual environment and generate nar-
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