Computer Graphics Forum · 2004 · 80 citations · 33 references
ArchitectureVisualization3D ModelingGeometric ModelingRenderingCurve SketchingGeometry ProcessingShape RepresentationSurface ModelingShapeShape From Silhouette
Abstract This paper presents a hybrid method for creating three‐dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line segments, and convolve a linearly weighted kernel along each segment. By summing the fields of all segments, an analytical convolution surface is obtained. The resulting generic shape has circular cross‐section, but can be conveniently modified via sketched profile or shape parameters of a spatial transform. New components can be similarly designed by sketching on different projection planes. The convolution surface model lends itself to smooth merging between the overlapping components. Our method overcomes several limitations of previous sketched‐based systems, including designing objects of arbitrary genus, objects with semi‐sharp features, and the ability to easily generate variants of shapes.
33
Reconstruction and representation of 3D objects with radial basis functions
J. C. Carr, R. K. Beatson, J. B. Cherrie et al. · 2001 · 1.8K citations
Computer Graphics Forum · 2003 · 1.4K citations
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 2006 · 1.1K citations
Architecture, Design, Visualization +17
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 1999 · 767 citations
Architecture, Design, Visualization +17