Distributed Intelligent SystemEngineeringPlayer Numbers IncreaseCommunicationMutual NotificationNetwork GameInternet ComputingMultiplayer Online GamesMessage PassingComputer ScienceMobile ComputingGamesReliable CommunicationEdge ComputingVirtual WorldsSocial ComputingCloud ComputingFormal MethodsPeer-to-peer DatabaseTrusted P2pArtsOverlay Network
Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant client/server architecture are becoming obvious. To overcome those limits, the research community has developed protocols for these applications based on peer-to-peer technologies. However, no consensus has been found yet on how the potential of peer-to-peer can be optimally used for these applications.
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Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · 1987 · 7.7K citations
Latency and player actions in online games
Mark Claypool, Kajal Claypool · Communications of the ACM · 2006 · 533 citations
Peer-to-peer support for massively multiplayer games
Björn Knutsson, Honghui Lu, Wei Xu et al. · 2004 · 502 citations