Publication | Open Access
Extending graphics hardware for occlusion queries in OpenGL
39
Citations
12
References
1998
Year
Unknown Venue
For intcractivc rendering of large polygonal objects, fast visibility qucrics arc ncccssary to quickly decide whether polygonal objccts arc visible and need to bc rcndcrcd. None of the numerous published algorithms provide visibility pcrthrmancc for interactive rcndcring of large models.
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