Publication | Open Access
TWO STRATEGIES FOR LEARNING A ROUTE IN A DRIVING SIMULATOR
132
Citations
8
References
1997
Year
Artificial IntelligenceEngineeringCognitionIntelligent SystemsSocial SciencesTrajectory PlanningSpatialtemporal ReasoningSystems EngineeringRobot LearningCognitive NeurosciencePerception SystemSpatial ReasoningPath PlanningBehavioral SciencesCognitive ScienceHuman NavigationComputer ScienceAutonomous DrivingRoute StageExperimental PsychologyPerception-action LoopRoute PlanningEye TrackingSpatial CognitionNeuroscienceStage TheoryRoad Traffic Control
The study of human navigation has long been dominated by the so-called stage theory, i.e. the notion that there are three distinct types of spatial knowledge (landmark, route, and survey knowledge), that are acquired sequentially during spatial learning and development. Based on the results of a route learning experiment in a driving simulator, an alternative to the stage theory is proposed. The authors suggest that subjects follow either a visually dominated or a spatially dominated strategy to solve a route-learning problem. In the visually dominated strategy, subjects base their wayfinding decisions on visually recognizing decision points along a route; the decision points are not integrated into any kind of survey representation. In the spatially dominated strategy, on the other hand, subjects represent the environment as a survey map right from the start; that is, they do not pass through a landmark or route stage. These strategies may be subserved by different cortical areas recently characterized in neurophysiological studies of animals solving maze problems.
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