Games and Culture · 2011 · 87 citations · 32 references
Social SciencesBehavioral SciencesPsychologyMoral PsychologyPersuasionSocial CognitionEmotional EngagementEmpathic CommunicationEmpathic RespondingEmpathyGame PlayingEmpathic EngagementEmpathic MotivationGameplay ExperienceNegative Social EvaluationPlayer Motivation
This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement. The concepts of recognition, alignment, and allegiance are used to describe how engagement is structured in games. Recognition describes aspects of character interpretation. Alignment describes what kind of access players have to a character’s actions, knowledge, and affects. Allegiance describes how characters elicit sympathy or antipathy through positive or negative evaluation of the character.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations