Publication | Closed Access
Context‐Aware Skeletal Shape Deformation
147
Citations
30
References
2007
Year
Avatar AnimationEngineeringComputer AnimationShape AnalysisComputer-aided DesignArticulated ObjectKinesiologyBiomechanicsKinematicsHuman MotionDeformation ModelingCharacteristic ShapesShape RepresentationGeometric ModelingDanceGeometric Feature ModelingAnimationDesignMotion SynthesisDeformation ReconstructionComputer VisionPhysically Based AnimationNatural SciencesObject SkinShape ModelingMotion GraphicsCharacter AnimationAppearance Modeling
Abstract We describe a system for the animation of a skeleton‐controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.
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