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Analysis on virtual interaction-induced fatigue and difficulty in manipulation for interactive 3D gaming console

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2011

Year

Abstract

As typical games become interactive 3D games, users may feel fatigued and may have difficulty manipulating virtual objects with current interactive 3D technologies such as Nintendo Wii, MS Kinect and the PS3 3D display. In this paper, we analyze factors about interaction fatigue and manipulation difficulty. For an analysis on factors, we categorize various interactions into two types of interaction scenarios: object manipulation and 3D UI selection. From our analysis, we presented the design factors related to finger extension motion for grasping, early extension for grasping/selection, haptic sensation, erroneous trials, and head motion for 3D perception. Game developers can apply induced design factors to their interactive 3D game contents.

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