2010 · 106 citations · 23 references
ComputingDesignHuman-computer InteractionMobile ComputingUser Experience DesignGesture InteractionInterface DesignMobile Human-computer InteractionMobile User ExperienceMultimodal InteractionTangible User InterfacesAudio-based Interface DesignGesture Interaction DesignGesture InterfacesGesture-based InterfacesGesture-based User InterfacesMultimodal Interface DesignTangible Interaction
In this paper, we explore the challenges in applying and investigate methodologies to improve direct-touch interaction on intangible displays. Direct-touch interaction simplifies object manipulation, because it combines the input and display into a single integrated interface. While traditional tangible display-based direct-touch technology is commonplace, similar direct-touch interaction within an intangible display paradigm presents many challenges. Given the lack of tactile feedback, direct-touch interaction on an intangible display may show poor performance even on the simplest of target acquisition tasks. In order to study this problem, we have created a prototype of an intangible display. In the initial study, we collected user discrepancy data corresponding to the interpretation of 3D location of targets shown on our intangible display. The result showed that participants performed poorly in determining the z-coordinate of the targets and were imprecise in their execution of screen touches within the system. Thirty percent of positioning operations showed errors larger than 30mm from the actual surface. This finding triggered our interest to design a second study, in which we quantified task time in the presence of visual and audio feedback. The pseudo-shadow visual feedback was shown to be helpful both in improving user performance and satisfaction.
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Architecture, Computer Science, Human-computer Interaction +11
The go-go interaction technique
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Engineering, Mechatronics Engineering, Human-robot Interaction +15
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