Publication | Closed Access
Being There Together and the Future of Connected Presence
168
Citations
27
References
2006
Year
EngineeringEmerging MediaAvatar EmbodimentCommunicationComputer-mediated RealityConnected PresenceImmersive NarrativesVirtual RealityImmersive ExperiencesImmersive TechnologySocial ConsciousnessPersonal RelationshipDigital EnvironmentsDifferent ModalitiesTelepresenceUser ExperienceInteractive MediaImmersive EnvironmentsCollaborative Virtual EnvironmentCulturePerformance StudiesMedia DesignInterpersonal CommunicationVirtual WorldsSocial ComputingExtended RealityVirtual SpaceHuman-computer InteractionVarious ModalitiesArts
Research on virtual environments has explored presence and copresence, examining realism, avatar embodiment, and related concepts in new media, and suggests that connected presence can be viewed as a continuum ending in fully immersive shared virtual environments. The paper proposes a model of connected presence modalities that maps shared virtual environment research toward this immersive end‑state. The model conceptualizes shared virtual environment research as progressing along this continuum toward the fully immersive end‑state. The authors argue that this model enhances understanding of shared virtual environments and their future development across diverse media, enabling integration with other new media research.
Research on virtual environments has provided insights into the experience of presence (or being there) and copresence (being there together). Several dimensions of this experience, including the realism of the environment and of the avatar embodiment, have been investigated. At the same time, research on a number of new media has begun to use concepts that are similar to copresence—such as mutual awareness, connected presence, and engagement. Since digital environments can be reconfigured and combined easily, and since an increasing number of such environments are used to connect people in their everyday lives, it is useful to think about the various modalities of connected presence as a continuum—with shared virtual environments in which people are fully immersed as an end-state. This paper proposes a model for the different modalities of connected presence whereby research on shared virtual environments can be modeled as approaching this end-state. It is argued that this model can improve our understanding both of the uses of shared virtual environments and of their future development among a variety of media for “being there together.” This paves the way for integrating research on shared virtual environments with research on other new media.
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