IEEE Visualization · 1995 · 14 citations · 17 references
ComputingVisualizationComputer GraphicsRenderingVolume Visualization3D RenderingRay TracingVolume RenderingVolumetric RenderingBlock CodingCompressionInteractive Volume RenderingLinear InterpolationMemory BandwidthMemory Bandwidth Optimization
Presents a novel volume rendering method which offers high rendering speed on standard workstations. It is based on a lossy data compression scheme which drastically reduces the memory bandwidth and computing requirements of perspective raycasting. Starting from classified and shaded data sets, we use block truncation coding or color cell compression to compress a block of 12 voxels into 32 bits. All blocks of the data set are processed redundantly, yielding a data structure which avoids multiple memory accesses per raypoint. As a side effect, the tri-linear interpolation of data coded in such a way is very much simplified. These techniques allow us to perform walkthroughs at interactive frame rates. Furthermore, the algorithm provides depth-cueing and the semi-transparent display of different materials. The algorithm achieves a sustained frame generation rate of about 2 Hz for large data sets (/spl sim/200/sup 3/) at an acceptable image quality on an SGI Indy workstation. A number of examples are shown.
17
Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Digital image processing (2nd ed.)
CVGIP Image Understanding · 1992 · 1.8K citations
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12
Efficient ray tracing of volume data
Marc Levoy · ACM Transactions on Graphics · 1990 · 995 citations · Full text
Computing, Visualization, Rendering +14