Publication | Open Access
View-dependent geometry
124
Citations
24
References
1999
Year
Unknown Venue
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured with conventional 3D models. In this work we present a technique called View-Dependent Geometry, wherein a 3D model changes shape based on the direction it is viewed from. A view-dependent model consists of a base model, a set of key deformations (deformed versions of the base model), and a set of corresponding key viewpoints (which relate each 2D reference drawing to the 3D base model). Given an arbitrary viewpoint, our method interpolates the key deformations to generate a 3D model that is specific to the new viewpoint, thereby capturing the viewdependent distortions of the reference drawings.
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