2003 · 91 citations · 17 references
ComputingVisualizationImmersive VisualizationInformation VisualizationInteractive VisualizationSpatial CognitionSpatial MappingSpatial VisualizationVisualization Interaction DesignWayfindingError Rate AnalysisMap NavigationMap-based PlanningOffscreen SpaceOn-screen SpaceUser Study EvaluationWayfinding Visualization
As users pan and zoom, display content can disappear into off-screen space, particularly on small-screen de-vices. The clipping of locations, such as relevant places on a map, can make spatial cognition tasks harder. Halo is a visualization technique that supports spatial cognition by showing users the location of off-screen objects. Halo accomplishes this by surrounding off-screen objects with rings that are just large enough to reach into the border region of the display window. From the portion of the ring that is visible on-screen, users can infer the off-screen location of the object at the center of the ring. We report the results of a user study comparing Halo with an arrow-based visualization technique with respect to four types of map-based route planning tasks. When using the Halo interface, users completed tasks 16-33 % faster, while there were no significant differences in error rate for three out of four tasks in our study.
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George W. Furnas · ACM SIGCHI Bulletin · 1986 · 1.6K citations · Full text
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Gregory D. Abowd, Christopher G. Atkeson, Jason Hong et al. · Wireless Networks · 1997 · 1.4K citations
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Arts, Design, Interaction Design +13
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Maneesh Agrawala, Chris Stolte · 2001 · 320 citations