1999 · 372 citations · 54 references
ArchitectureComputational Design3D ModelingComputational GeometryComputer Vision3D Reconstruction3D RenderingMulti-view GeometryPhotorealistic RenderingScene ReconstructionShape RepresentationGeometric ReconstructionMulti-view Occlusion ModelingMultiple View GeometryScene Reconstruction From ImagesScene Reconstruction From Multiple ViewsScene RepresentationShape ReconstructionShape-from-shading
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarily-distributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a special member of this class, the photo hull, that (1) can be computed directly from photographs of the scene, and (2) subsumes all other members of this class. We then give a provably-correct algorithm called Space Carving, for computing this shape and present experimental results on complex real-world scenes. The approach is designed to (1) build photorealistic shapes that accurately model scene appearance from a wide range of viewpoints, and (2) account for the complex interactions between occlusion, parallax, shading, and their effects on arbitrary views of a 3D scene.
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Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3.1K citations
C. T. Bhunia · IETE Journal of Education · 1997 · 2.7K citations
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. · 1996 · 2.5K citations · Full text