ACM SIGOPS Operating Systems Review · 2004 · 17 citations · 35 references
ComputingComputer ScienceDistributed SystemsInteraction DesignUser Experience DesignCollaborative SystemsConsistency ModelsData RedundancyData SynchronizationVirtual WorldsComplexityConsistency ManagementConsistency Models For Replicated DataData Consistency ModelsDistributed Interaction
Distributed Interactive Multimedia Applications (DIMA) are "human in the loop" applications. Their aim is to support real-world like interactions through a virtual world in a broader sense. However, propagation delays, jitter and losses due to network communications naturally lead to inconsistencies, when local and remote actions performed by users/clients are played out. This constraint makes the management of replicated multimedia shared data a real challenge. In the literature, various consistency models are proposed and each of them brings their own complexity and distortion among interactions. In this paper, we provide hints to help DIMA designers to choose appropriate consistency models by first presenting meaningful psycho-perceptive characteristics of the real-world interactions and then discussing various consistency models according to them.
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WYSIWIS revised: early experiences with multiuser interfaces
Mark Stefik, Daniel G. Bobrow, Gregg Foster et al. · ACM Transactions on Information Systems · 1987 · 547 citations · Full text
Arts, Design, Group Dynamics +16