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Publication | Open Access

Prevalence of Video Game Use, Cigarette Smoking, and Acceptability of a Video Game-Based Smoking Cessation Intervention Among Online Adults

48

Citations

14

References

2012

Year

Abstract

Our findings suggest that delivering technology-based smoking cessation interventions via video games has the potential to reach substantial numbers of smokers and that most smokers, nonsmokers, and health care professionals endorsed this approach.

References

YearCitations

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