Publication | Closed Access
Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings
363
Citations
17
References
2001
Year
Disease ManagementDiabetes GameEntertainment Video GameDigital InterventionSelf-care InterventionAdolescent Chronic IllnessPreventive MedicineAdolescent MedicineHealth CommunicationDigital HealthResearch FindingsPublic HealthEmergency Clinical UtilizationGame DesignHealth EducationInteractive Health GamesPublic Health InterventionHealth PolicyChronic PediatricHealth PromotionChronic Disease PreventionChild HealthAdolescent Primary CarePediatricsHealth BehaviorMedicine
In randomized clinical trials, children and adolescents improved their self care and reduced their emergency clinical utilization after playing health education and disease management video games. A diabetes game reduced diabetes-related urgent and emergency visits by 77 percent after diabetic youngsters had the game at home for six months, compared to no reduction in clinical utilization in a control group of diabetic youngsters who took home an entertainment video game that had no health content. Positive impacts were also found in clinical trials of games for asthma self-management and smoking prevention.
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