Behavioral SciencesEngineeringOnline GamingInterpersonal CommunicationSocial ComputingArtsUser ExperienceAffective ComputingHuman InteractionHuman-computer InteractionSocial ConnectionCommunicationGamesResearch Prototype GameSocial ConnectednessPervasive GameGame DesignPlayer Experience
Wriggle is a research prototype game that can be played either with or without movement as input. We conducted an experiment to see whether movement adds emotional impact and increases social connectedness. We found effects on arousal and results approaching significance for social connection, demonstrating the potential for this approach to help us better understand the impact of movement on user experience.
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