Affective Gaming
Affective Gaming is a research framework within affective computing that integrates physiological and behavioral affect detection into game design to dynamically adapt gameplay in response to the player's emotional state.
155
Publications
7.6K
Citations
413
Authors
157
Institutions
Publications per year
2017–2026
44
Parents
155
Flow in games (and everything else)
Jenova Chen · Communications of the ACM · 2007 · 999 citations
Effective affective user interface design in games
Daniel Johnson, Janet Wiles · Ergonomics · 2003 · 241 citations
Arts, Computer Science, Design +16
Using frustration in the design of adaptive videogames
Kiel Gilleade, Alan Dix · 2004 · 210 citations · Full text
Arts, Design, Psychology +13
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413
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157

University of Saskatchewan
Saskatoon, Canada
6 h-index
21 publications
705 citations
University of Malta
Msida, Malta
5 h-index
12 publications
562 citations
Jagiellonian University
Krakow, Poland
5 h-index
14 publications
300 citations

IT University of Copenhagen
Copenhagen, Denmark
5 h-index
9 publications
626 citations
University of Lisbon
Lisbon, Portugal
4 h-index
14 publications
786 citations
AGH University of Krakow
Krakow, Poland
3 h-index
11 publications
329 citations

Universidade do Porto
Porto, Portugal
3 h-index
11 publications
293 citations

Centre National de la Recherche Scientifique
Paris, France
3 h-index
7 publications
196 citations
1–8 of 157
TAC · 5 publications · 173 citations
5
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Repository · 4 publications · 212 citations
4
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2 publications · 103 citations
2
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2 publications · 54 citations
2
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2 publications · 27 citations
2
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