Mining game statistics from web services

Chris Lewis, Noah Wardrip–Fruin

2010 · 50 citations · 9 references

Concepts

Abstract

Collecting large sets of quantitative video game play data can take many months or years. This delays the progress of interpreting data and drawing interesting conclusions. Mining game data from publicly accessible web services allows us to quickly retrieve quantitative results. This will allow the pace of quantitative research in video games to increase, as well as provide pointers towards maximizing the efficiency of future qualitative study.

References

9