Publication | Open Access
Camping in the digital wilderness
27
Citations
6
References
2002
Year
Unknown Venue
EngineeringLocation-based GameCommunicationComputer-mediated RealityDigital WildernessVirtual RealityImmersive TechnologyRfid AerialsDesignUser ExperienceAugmented RealityVirtual WorldSpatial ComputingVirtual WorldsDigital PlaygroundProjection ScreenExtended RealityBusinessVirtual SpaceHuman-computer InteractionTechnology
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.
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