Publication | Closed Access
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
247
Citations
42
References
2015
Year
Unknown Venue
Abuse DetectionOnline GamingSocial InfluenceCommunicationSocial SciencesJournalismComputational Social ScienceSocial MediaCyberpsychologyToxic BehaviorGame DesignBehavioral SciencesBullyingGame AnalyticsCyberbullyingOnline HarassmentInterpersonal CommunicationSocial ComputingToxic PlayersOther Toxic BehaviorArtsAggression
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
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