Computer Graphics Forum · 2004 · 23 citations · 13 references
ArtsVisualization3D ModelingDigital RenderingDrawing2D Animation3D AnimationAnimationCharacter AnimationCharacter ModelingShape DeformationComputer Vision InterfacesInteractive Sketch-based ModelingPose-to-pose AnimationSkeletal Pose EstimationSkeleton-based AnimationSketch RecognitionUser InteractionUser Interaction Modeling
Abstract In this paper, we present a novel system for facilitating the creation of stylized view‐dependent 3D animation. Our system harnesses the skill and intuition of a traditionally trained animator by providing a convivial sketch based 2D to 3D interface. A base mesh model of the character can be modified to match closely to an input sketch, with minimal user interaction. To do this, we recover the best camera from the intended view direction in the sketch using robust computer vision techniques. This aligns the mesh model with the sketch. We then deform the 3D character in two stages ‐ first we reconstruct the best matching skeletal pose from the sketch and then we deform the mesh geometry. We introduce techniques to incorporate deformations in the view‐dependent setting. This allows us to set up view‐dependent models for animation. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism ‐ Animation Our system takes as input a sketch (a), and a base mesh model (b), then recovers a camera to orient the base mesh (c), then reconstructs the skeleton pose (d), and finally deforms the mesh to find the best possible match with the sketch (e). image
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Multiple View Geometry in Computer Vision
Kybernetes · 2001 · 3.3K citations
Animating rotation with quaternion curves
Ken Shoemake · ACM SIGGRAPH Computer Graphics · 1985 · 1.7K citations
Direct manipulation of free-form deformations
William M. Hsu, John F. Hughes · 1992 · 433 citations