IEEE Transactions on Visualization and Computer Graphics · 2011 · 47 citations · 38 references
Geometric ModelingIllumination ModelingRealistic RenderingNatural SciencesDirect VolumeSpherical HarmonicComputational ImagingComputational IlluminationComputational GeometryEfficient Visibility EncodingReal-time Computer GraphicVolume RenderingReal-time Dynamic Shading
We present an algorithm that enables real-time dynamic shading in direct volume rendering using general lighting, including directional lights, point lights, and environment maps. Real-time performance is achieved by encoding local and global volumetric visibility using spherical harmonic (SH) basis functions stored in an efficient multiresolution grid over the extent of the volume. Our method enables high-frequency shadows in the spatial domain, but is limited to a low-frequency approximation of visibility and illumination in the angular domain. In a first pass, level of detail (LOD) selection in the grid is based on the current transfer function setting. This enables rapid online computation and SH projection of the local spherical distribution of visibility information. Using a piecewise integration of the SH coefficients over the local regions, the global visibility within the volume is then computed. By representing the light sources using their SH projections, the integral over lighting, visibility, and isotropic phase functions can be efficiently computed during rendering. The utility of our method is demonstrated in several examples showing the generality and interactive performance of the approach.
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Tom Lokovic, Eric Veach · 2000 · 280 citations · Full text
Clustered principal components for precomputed radiance transfer
Peter‐Pike Sloan, Jesse D. Hall, John C. Hart et al. · 2003 · 228 citations
Clustered principal components for precomputed radiance transfer
Peter‐Pike Sloan, Jesse D. Hall, John C. Hart et al. · ACM Transactions on Graphics · 2003 · 185 citations