High quality elliptical texture filtering on GPU

Pavlos Mavridis

2011 · 20 citations · 23 references

Concepts

Abstract

The quality of the available hardware texture filtering, even on state of the art graphics hardware, suffers from several aliasing artifacts, in both spatial and temporal domain. Those artifacts are mostly evident in extreme conditions, such as grazing viewing angles, highly warped texture coordinates, or extreme perspective and become especially annoying when animation is involved.

References

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