Publication | Closed Access
Applying game achievement systems to enhance user experience in a photo sharing service
155
Citations
8
References
2009
Year
Unknown Venue
EngineeringAchievement SystemsAchievement SystemLocation-based GameCommunicationPervasive GameAdditional ContentGame DesignGamificationDesignUser ExperienceGame AnalyticsGame StudyMobile ComputingGamesSocial ComputingIncentive-centered DesignHuman-computer InteractionGame Achievement SystemsArtsPlayer Experience
Achievement systems are reward structures providing additional goals for players, and thus extending the play time of videogames. In this paper, we explore how applications other than games could benefit from achievement systems, and how users perceive this additional content in a service. For this purpose, we added an achievement system to a geo-tagged photo sharing service called Nokia Image Space. The results suggest that there is some potential in achievement systems outside the game domain. The achievements triggered some friendly competition and comparison between users. However, many users were not convinced, expressing concerns about the achievements motivating undesirable usage patterns. Therefore, an achievement system poses certain design considerations when applied in nongame software.
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