Publication | Closed Access
Real-time remote rendering of 3D video for mobile devices
37
Citations
19
References
2009
Year
Unknown Venue
Remote Rendering FrameworkRealistic RenderingMachine VisionEngineeringQuality 3DVideo CommunicationExpressive RenderingVirtual Reality3D VideoDynamic 3DReal-time Remote RenderingReal-time Computer GraphicComputer Vision
At the convergence of computer vision, graphics, and multimedia, the emerging 3D video technology promises immersive experiences in a truly seamless environment. However, the requirements of huge network bandwidth and computing resources make it still a big challenge to render 3D video on mobile devices at real-time. In this paper, we present how remote rendering framework can be used to solve the problem. The differences between dynamic 3D video and static graphic models are analyzed. A general proxy-based framework is presented to render 3D video streams on the proxy and transmit the rendered scene to mobile devices over a wireless network. An image-based approach is proposed to enhance 3D interactivity and reduce the interaction delay. Experiments prove that the remote rendering framework can be effectively used for quality 3D video rendering on mobile devices in real time.
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