Low-latency Rendering

Low-Latency Rendering is a real-time rendering technique in 360-degree visualization systems that minimizes the temporal delay between user input and the corresponding visual update to preserve immersion and reduce motion sickness.

98

Publications

3.6K

Citations

315

Authors

140

Institutions

Publications per year

2017–2026

53

Authors

315

  1. KN
    Klara Nahrstedt

    University of Illinois Urbana-Champaign, United States

    4 publications · 127 citations

    4

    h-index

  2. SS
    Shu Shi

    University of Illinois Urbana-Champaign, United States

    4 publications · 127 citations

    4

    h-index

  3. RH
    Roy H. Campbell

    University of Illinois Urbana-Champaign, United States

    4 publications · 127 citations

    4

    h-index

  4. DS
    Dieter Schmalstieg

    Graz University of Technology, Austria

    3 publications · 100 citations

    3

    h-index

  5. AS
    Anthony Steed

    University College London, United Kingdom

    3 publications · 82 citations

    3

    h-index

1–5 of 315

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 9 publications · 159 citations

    9

    h-index

  2. ACM Transactions on Graphics

    TOG · 5 publications · 314 citations

    5

    h-index

  3. Computer Graphics Forum

    4 publications · 141 citations

    4

    h-index

  4. IEEE Transactions on Multimedia

    2 publications · 44 citations

    2

    h-index

  5. IEEE Access

    2 publications · 30 citations

    2

    h-index

1–5