Low-latency Rendering
Low-Latency Rendering is a real-time rendering technique in 360-degree visualization systems that minimizes the temporal delay between user input and the corresponding visual update to preserve immersion and reduce motion sickness.
98
Publications
3.6K
Citations
315
Authors
140
Institutions
Publications per year
2017–2026
53
Parents
98
Edge Assisted Real-time Object Detection for Mobile Augmented Reality
Luyang Liu, Hongyu Li, Marco Gruteser · 2019 · 528 citations · Full text
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney, David Luebke et al. · ACM Transactions on Applied Perception · 2017 · 203 citations
Virtual-Reality Interpromotion Technology for Metaverse: A Survey
Dapeng Wu, Zhigang Yang, Puning Zhang et al. · IEEE Internet of Things Journal · 2023 · 138 citations
Anton Kaplanyan, Anton Sochenov, Thomas Leimkühler et al. · ACM Transactions on Graphics · 2019 · 130 citations
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140
Graz University of Technology
Graz, Austria
5 h-index
18 publications
602 citations
University of Illinois Urbana-Champaign
Urbana, United States
4 h-index
15 publications
456 citations

Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute
Berlin, Germany
4 h-index
17 publications
668 citations

Bauhaus-Universität Weimar
Weimar, Germany
4 h-index
8 publications
193 citations

Saarland University
Saarbrücken, Germany
4 h-index
8 publications
373 citations
University College London
London, United Kingdom
4 h-index
7 publications
211 citations
University of California San Diego
San Diego, United States
3 h-index
7 publications
229 citations
Centrum Wiskunde & Informatica
Amsterdam, The Netherlands
3 h-index
6 publications
122 citations
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TVCG · 9 publications · 159 citations
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TOG · 5 publications · 314 citations
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4 publications · 141 citations
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2 publications · 44 citations
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2 publications · 30 citations
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