Publication | Closed Access
A case study of user immersion-based systematic design for serious heritage games
44
Citations
22
References
2011
Year
Video Game DevelopmentEngineeringAccessible GameCultural HeritageVirtual RealityDesignUser ExperienceSerious Heritage GamesCase StudyHuman-computer InteractionGame StudyPervasive GameGame DesignSocial SciencesPlayer Experience
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