2011 · 72 citations · 20 references
ArchitectureComputer Science3D ModelingComputational GeometryGeometric Modeling3D City Modeling3D ReconstructionGeometry ProcessingMesh ModelingScene ReconstructionSurface Reconstruction3D Urban ReconstructionCity Model GeneralizationCity ModelsCity ReconstructionConstraintsMesh ReconstructionPoint Cloud To City Model ConversionUrban Scene Reconstruction
We present a robust method for modeling cities from unstructured point data. Our algorithm provides a more complete description than existing approaches by reconstructing simultaneously buildings, trees and topologically complex grounds. Buildings are modeled by an original approach which guarantees a high generalization level while having semantized and compact representations. Geometric 3D-primitives such as planes, cylinders, spheres or cones describe regular roof sections, and are combined with mesh-patches that represent irregular roof components. The various urban components interact through a non-convex energy minimization problem in which they are propagated under arrangement constraints over a planimetric map. We experimentally validate the approach on complex urban structures and large urban scenes of millions of points.
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Architecture, Architectural Design, Architectural Representation +17