Computer Graphics Forum · 2010 · 46 citations · 35 references
ArchitectureArchitectural VisualizationComputer ScienceComputer GraphicsReal-time RenderingRendering3D City Modeling3D RenderingEnvironmental RenderingRendering PipelineBuilding Facade ModelingFacade GrammarGpu-based RenderingGraphics Rendering PipelinesProcedural City GenerationReal-time Procedural Rendering
Abstract In this paper we propose a real‐time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per‐pixel access. We call this grammar F ‐shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real‐time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.
35
Synthesis and evaluation of linear motion transitions
Jing Wang, Bobby Bodenheimer · ACM Transactions on Graphics · 2008 · 1.5K citations
Pascal Muller · 2006 · 675 citations
Hierarchical Z-buffer visibility
Ned Greene, Michael Kass, Gavin Miller · 1993 · 499 citations
Interactive Rendering with Coherent Ray Tracing
Ingo Wald, Philipp Slusallek, Carsten Benthin et al. · Computer Graphics Forum · 2001 · 425 citations
Image-based procedural modeling of facades
Pascal Müller, Gang Zeng, Peter Wonka et al. · 2007 · 401 citations
Architecture, Architectural Visualization, Building Science +17