2014 · 64 citations · 27 references
ComputingDesignHuman-computer InteractionInteraction DesignUser Experience DesignAugmented RealityInteraction Design For Augmented RealityTangible User InterfacesVirtual RealityWearable Augmented Reality Interfaces3D User InteractionAugmented Reality InterfacesEgocentric RepresentationHand InteractionInteraction ScenariosUser ScenariosVisual FeedbackWearable Augmented Reality
We introduce WeARHand, which allows a user to manipulate virtual 3D objects with a bare hand in a wearable augmented reality (AR) environment. Our method uses no environmentally tethered tracking devices and localizes a pair of near-range and far-range RGB-D cameras mounted on a head-worn display and a moving bare hand in 3D space by exploiting depth input data. Depth perception is enhanced through egocentric visual feedback, including a semi-transparent proxy hand. We implement a virtual hand interaction technique and feedback approaches, and evaluate their performance and usability. The proposed method can apply to many 3D interaction scenarios using hands in a wearable AR environment, such as AR information browsing, maintenance, design, and games.
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The go-go interaction technique
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