2004 · 34 citations · 6 references
Tangible User InterfaceMedia DesignEngineeringCoffee CupsVirtual WorldsSocial ComputingDesignArtsUser ExperienceInteraction TechniqueNovel InterfaceHuman-computer InteractionCoffeehouse PatronsCommunicationPervasive GameTechnologySpontaneous Social InteractionInteractive Computing
In this paper we introduce <i>FishPong</i>, an interactive system designed to stimulate informal computer-supported cooperative play (CSCP) in public spaces such as coffeehouses and cafés. <i>FishPong</i> consists of a tabletop tangible user interface (TUI) that allows users to control a fish-themed video game using magnetically tagged coffee cups. <i>FishPong</i> has been designed as an "icebreaker" technology to encourage spontaneous social interaction among coffeehouse patrons. This work serves as an example of how environments might be subtly and unobtrusively augmented in order to facilitate informal human-to-human interaction.
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Hiroshi Ishii, Brygg Ullmer · 1997 · 3.7K citations
Tangible User Interface, Media Design, Tangible Media Group +13
James Patten, Hiroshi Ishii, Jim Hines et al. · 2001 · 279 citations
Hiroshi Ishii, Craig Wisneski, Julian Orbanes et al. · 1999 · 261 citations
Entertainment Robot, Tangible User Interface, Kinesiology +11
Regan L. Mandryk, Diego S. Maranan · 2002 · 149 citations