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Time-Varying Linear Pursuit-Evasion Game Models with Bounded Controls

160

Citations

12

References

2002

Year

TLDR

Future end‑game interception scenarios of autonomous unmanned vehicles are expected to involve variable velocities and lateral acceleration limits. The paper presents a time‑varying linear pursuit‑evade model with bounded controls to analyze such scenarios. The model is validated through simulations of a realistic ballistic missile defense scenario and a review of possible game‑space decomposition structures is provided. The time‑varying model yields a guidance law that significantly improves homing accuracy over constant‑velocity models, predicts miss distance more accurately, and shows that an agility advantage can still achieve zero miss distance even without a maneuverability advantage.

Abstract

Future end game interception scenarios of autonomous uncrewed e ying vehicles are expected to be characterized by variable velocities and lateral acceleration limits. A time-varying linear pursuit ‐evasion game model with bounded controls is presented that can be used to analyze such scenarios. The usefulness of this model is demonstrated by simulations of a realistic ballistic missile defense scenario, as an example. It is shown that a differential game guidance law derived using this time-varying model provides a signie cant improvement in the homing accuracy compared to a guidance law based on a model with constant velocities and lateral acceleration limits. Moreover, the time-varying linear model provides a much more accurate prediction of the miss distance, cone rming its validity. Also a general review of possible structures of the game space decomposition is presented. Oneofthese structuresimpliesthateven ifthepursuerdoesnot havea maneuverability advantage overtheevader, but has an agility advantage, a zero miss distance can still be achieved for some initial conditions.

References

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