International Journal of Human-Computer Interaction · 1996 · 306 citations · 13 references
ArchitectureDesignEnvironmental DesignSpatial DesignUser Experience DesignVirtual Reality DesignSpatial CognitionVirtual Environment DesignVirtual RealityVirtual WorldsWayfindingWayfinding DesignDesign PrinciplesHuman Performance LimitationsNavigation In Immersive EnvironmentsNavigational BehaviorVirtual Environment NavigationWayfinding BehaviorWayfinding In Complex EnvironmentsWayfinding Strategy
As important as navigation is to human performance in virtual worlds, it is an often overlooked problem in the design process. This article reports an experiment intended to show that real‐world wayfinding and environmental design principles are effective in designing virtual worlds that support skilled wayfinding behavior. The study measures participant performance on a complex searching task in a number of virtual worlds with differing environmental cues. The worlds are augmented with either a radial grid, a map, or both a grid and a map. The control condition provided no additional navigational cues. The results showed that navigational performance was superior under both map treatments as compared to the control and grid conditions. The grid was, however, shown to provide superior directional information as compared to the other conditions. The control condition provided the worst performance, with participants often becoming disoriented and experiencing extreme difficulty completing the tasks.
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Distortions in judged spatial relations
Albert L. Stevens, Patty Coupe · Cognitive Psychology · 1978 · 734 citations