Computers in entertainment · 2004 · 18 citations · 15 references
Social SciencesCultural StudiesAudience StudiesMedia StudiesPlacemakingParticipatory CulturePlay Space DesignVideo Game StudiesVirtual WorldsField Trial EvaluationHistorical Representation In GamesVideo Game Geographies
In this article we describe a week-long public field trial called Schminky. On the basis of findings from the trial we consider the design implications for spontaneous, networked, sound-based games. The venue for the trial was a cafe in a digital media center. The article reflects on the role of place and the notion of embedded histories.
15
The Presentation of Self in Everyday Life.
Kaspar D. Naegele, Erving Goffman · American Sociological Review · 1956 · 26.2K citations
Steve Harrison, Paul Dourish · 1996 · 1.2K citations
Paul Luff, Christian Heath · 1998 · 561 citations
Mark Perry, Kenton O’Hara, Abigail Sellen et al. · ACM Transactions on Computer-Human Interaction · 2001 · 534 citations
Computing, Organization Studies, Organizational Behavior +16