Publication | Open Access
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
188
Citations
5
References
1976
Year
Computer AnimationStick Figure ImageInteractive Skeleton TechniquesKinesiologyMotion CaptureHuman MotionKinematicsComputational GeometryHealth SciencesGeometric ModelingDanceAnimationMotion SynthesisMotion DynamicsSkeleton ControlPhysically Based AnimationKey Frame AnimationHuman MovementArtsRoboticsMotion GraphicsCharacter Animation
A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.
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