Publication | Closed Access
FastTree: a hardware KD-tree construction acceleration engine for real-time ray tracing
13
Citations
12
References
2015
Year
EngineeringComputer Graphic TechniqueHardware AlgorithmComputer ArchitectureComputer-aided DesignVisual ComputingParallel ComputingInteractive Computer GraphicComputational GeometryReal-time Computer GraphicFpga PrototypeGeometric ModelingComputer EngineeringComputer ScienceReal-time Ray TracingVolume RenderingRay TracingHardware AccelerationNatural SciencesExtended RealityParallel ProgrammingParallel Construction Algorithm
The ray tracing algorithm is well-known for its ability to generate photo-realistic rendering effects. Recent years have witnessed a renewed momentum in pushing it to real-time for better user experience. Today the construction of acceleration structures, e.g., kd-tree, has become the bottleneck of ray tracing. A dedicated hardware architecture, FastTree, was proposed for kd-tree construction by adopting a fully parallel construction algorithm. FastTree was validated by an FPGA prototype and evaluated as an ASIC implementation. Experiment result shows FastTree outperforms existing hardware construction engines by a factor of nearly 4X at a similar area and power budget.
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