Computers in entertainment · 2004 · 63 citations · 7 references
ArtsPerforming ArtsDigital PerformanceImprovisationPerformance ArtDance DramaturgyDance ImageryDance ImprovisationMotion CaptureMotion Capture PerformanceDance SimulationFramesHuman-computer Dance InteractionMotion Capture SystemsPerformance FrameProjection In DanceVirtual Performance EnvironmentsVirtual Performance Objects
An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University. Dancers occupied and traversed performance mediums or "frames," including a virtual performance frame occupied by a 3D character, driven by a dancer in motion-capture equipment. Developing and facilitating the relationships between the dancers in various performance frames became a primary focus for the project, but other areas, e.g., creating an artistically sound and technologically seamless performance, helping the various team members collaborate, and exploring the nature of the technology, were important focus points as well.
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David J. DeRose, Brenda Laurel · TDR/The Drama Review · 1993 · 1.3K citations
Virtual reality, art, and entertainment
BatesJoseph · PRESENCE Virtual and Augmented Reality · 1992 · 202 citations
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Flavia Sparacino, Christopher Wren, Glorianna Davenport et al. · 1999 · 38 citations
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Steve Benford, Mike Fraser, Gail Reynard et al. · 2002 · 37 citations
Humanities, Design, Performing Arts +17