Virtual Performance Objects

Virtual Performance Objects is a singular academic construct denoting digital artifacts or entities designed and employed within performance practices to mediate, enhance, or constitute performative actions in virtual or hybrid environments, distinguished from physical performance objects by their immateriality and reliance on digital platforms for existence and interaction.

2

Publications

79

Citations

9

Authors

1

Institutions

Publications per year

2017–2026

0

Authors

9

  1. WS
    W. Scott Meador

    1 publications · 63 citations

    1

    h-index

  2. TJ
    Timothy J. Rogers

    University of Sheffield, United Kingdom

    1 publications · 63 citations

    1

    h-index

  3. EK
    Eric Kurt

    1 publications · 63 citations

    1

    h-index

  4. VZ
    Victor Zappi

    Queen Mary University of London, United Kingdom

    1 publications · 16 citations

    1

    h-index

  5. AB
    Andrea Brogni

    University College London, United Kingdom

    1 publications · 16 citations

    1

    h-index

1–5 of 9

Institutions

1

  1. Italian Institute of Technology

    Genoa, Italy

    1 h-index

    4 publications

    64 citations

  2. Laboratoire Bordelais de Recherche en Informatique

    Talence, France

    1 publications

    10 citations

  3. University of Bristol

    Bristol, United Kingdom

    1 publications

    10 citations

1–3 of 1

Venues

  1. Computers in entertainment

    CIE · 1 publications · 63 citations

    1

    h-index

  2. Zenodo (CERN European Organization for Nuclear Research)

    Repository · 1 publications · 16 citations

    1

    h-index

  3. HAL (Le Centre pour la Communication Scientifique Directe)

    Repository · 1 publications · 10 citations

1–3