Publication | Closed Access
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor
146
Citations
5
References
2011
Year
Unknown Venue
Natural User InterfaceMicrosoft KinectEngineeringWearable TechnologyVirtual RealityImmersive TechnologyReal-time 3D3D User InteractionRobot LearningNatural User InteractionMultimodal Human Computer InterfaceMachine VisionAssistive TechnologyMicrosoft Kinect SensorAugmented RealityDevelopment FrameworksGesture RecognitionNovel InterfaceExtended RealityHuman-computer Interaction
The launch of the Microsoft Kinect for Xbox (a real-time 3D imaging device) and supporting libraries spurred the development of various applications including those with natural user interfaces. We propose that using Kinect offers opportunities for novel approaches to classroom instruction on natural user interaction. A number of development frameworks has come up that can be used to facilitate this instruction. We evaluate the current state of this technology and present an overview of some of its development frameworks. We then present examples of how Kinect-assisted instruction can be used to achieve some of the learning outcomes in Human Computer Interaction (HCI) courses as outlined in IT2008. We have verified that OpenNI, with its accompanying libraries, can be used for these activities in multi-platform learning environments.
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