Games for Health Journal · 2012 · 73 citations · 17 references
Public HealthHealth BehaviorHealth PromotionExercise PsychologyHealth PsychologyPhysical ActivityExtrinsic MotivationIntrinsic MotivationLeisure-time Physical ActivityMotivationPhysical Activity PromotionVideo Game StudiesExercise EnjoymentMotivational DriversMotivational EngagementMotivational VariablesOptimal ChallengePhysical Activity EnjoymentPlayer Motivation
Health professionals view exergame technologies as an alternative tool in therapeutic treatments and the promotion of physical activity. There is a growing body of work addressing the health benefits of exergaming; however, there is limited knowledge concerning user experience in this new context. If we aim to encourage participation in exergaming, we must first understand why gamers currently play exergames. Exergaming refers to the computer games that require players to perform some level of physical exertion to play. For this reason, the present study compares the motivations that encourage participation in three contexts (exercise, computer games, and exergaming) to identify key elements that support such participation. Survey instruments were administered in each context, and motivational components were addressed within self-determination theory. Findings suggest perceptions of enjoyment and feeling better after a session and participation within a social context are key factors that encourage participation in the three contexts. Participation in exergaming is also encouraged by perceptions of performing mild exercise while playing videogames. Exergamers might not experience an optimal challenge while playing, and this may lower their motivation. Participation in exercise is also encouraged by perceptions of being healthier and, in some instances, driven to avoid feelings of guilt. Gamers also play computer games encouraged by perceptions being in a better mood after session, although some gamers might also participate aiming to gain social acceptance.
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Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Motivations for Play in Online Games
Nick Yee · CyberPsychology & Behavior · 2006 · 2.9K citations
Social Sciences, Social Psychology, Individual Differences +14