2010 · 17 citations · 14 references
Social SciencesCommunicationInformation TechnologyHuman-computer InteractionMobile ComputingSocial EnvironmentComputer-mediated CommunicationMobile Human-computer InteractionMobile User ExperiencePlay Space DesignSocial InteractionVideo Game StudiesDevice SetupEnvironmental FactorsGame PlatformsMobile Device DesignMobile Game DesignMobile GamingMobile Gaming InterfacesOral Communication Channels
Mobile phones are designed as personal devices, and thus mobile games often lack the social element present in other game platforms, e.g., in console games. In this paper, we present an interaction method for social gaming with portable devices. The interaction method combines displays of multiple devices to form a shared screen visible to all players. We conducted an experiment with 40 participants to compare the social setting between our method and a typical console game environment. The results show that the amount of oral communication was significantly higher in the mobile device setup. The results on subjective experience were inconclusive, but revealed that players' perceptions of a social situation were affected by various factors such as ergonomics, distance, support for spectators, and symbolic meanings of the seating arrangement. Our findings help to understand the design space of social co-located gaming, and show that mobile phones are a potential platform for such games.
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Designing the spectator experience
Stuart Reeves, Steve Benford, Claire O’Malley et al. · 2005 · 433 citations · Full text
Arts, Design, Performing Arts +17
Face to face collaborative AR on mobile phones
Anders Henrysson, Mark Billinghurst, Mark Ollila · 2005 · 252 citations
The Large-Display User Experience
George Robertson, Mary Czerwinski, Patrick Baudisch et al. · IEEE Computer Graphics and Applications · 2005 · 198 citations