ACM Transactions on Graphics · 2005 · 413 citations · 22 references
ArchitectureVisualization3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometric ApproximationGeometry ProcessingStereo VisionSurface ModelingSurface Reconstruction3D Surface Modeling3D Surface ReconstructionNormal EstimationPhotometric StereoStereo ReconstructionSurface ApproximationSurface Normal EstimationThree-dimensional Surface Reconstruction
Range scanning, manual 3D editing, and other modeling approaches can provide information about the geometry of surfaces in the form of either 3D positions (e.g., triangle meshes or range images) or orientations (normal maps or bump maps). We present an algorithm that combines these two kinds of estimates to produce a new surface that approximates both. Our formulation is linear, allowing it to operate efficiently on complex meshes commonly used in graphics. It also treats high-and low-frequency components separately, allowing it to optimally combine outputs from data sources such as stereo triangulation and photometric stereo, which have different error-vs.-frequency characteristics. We demonstrate the ability of our technique to both recover high-frequency details and avoid low-frequency bias, producing surfaces that are more widely applicable than position or orientation data alone.
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A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3.1K citations
Multiview registration for large data sets
Kari Pulli · 2003 · 565 citations