Games about LOVE and TRUST?

Doris C. Rusch, Matthew Weise

2008 · 11 citations · 3 references

DOIFull text

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Concepts

Abstract

In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. Sharing Eric Zimmerman's and Katie Salen's frustration with the reality of the game store, the "endless racks of adolescent power fantasies, witless cartoon characters, and literal minded sports simulations." [2004], we set out to explore the potential for future development of games that are about something, that tackle complex concepts and ideas in a medium-specific manner and thus provide players with thought-provoking, and insightful experiences.

References

3