Publication | Closed Access
Old wine in new bottles or novel challenges
626
Citations
75
References
2011
Year
Unknown Venue
Customer SatisfactionUsability EngineeringProduct ExperienceInteractive MarketingDesignManagementConsumer ResearchUser ExperienceExperience Sampling MethodKey FactorsHuman-computer InteractionUx ResearchUser-centered DesignUser EvaluationUser PerceptionMarketingOld WineHealth Sciences
The paper reviews empirical UX research, noting that key factors such as context and anticipated use are rarely studied. The study aims to highlight underexplored UX research questions and suggest improvements. The authors analyzed 51 publications (66 studies) from 2005‑2009, integrating products, experience dimensions, and mainly qualitative methods, while noting emerging constructive methods with uncertain validity. Findings reveal a shift from work to leisure contexts, controlled to open use, and desktop to consumer products, with emotions, enjoyment, and aesthetics most assessed, yet many studies rely on self‑developed questionnaires lacking validation.
This paper reviews how empirical research on User Experience (UX) is conducted. It integrates products, dimensions of experience, and methodologies across a systematically selected sample of 51 publications from 2005-2009, reporting a total of 66 empirical studies. Results show a shift in the products and use contexts that are studied, from work towards leisure, from controlled tasks towards open use situations, and from desktop computing towards consumer products and art. Context of use and anticipated use, often named key factors of UX, are rarely researched. Emotions, enjoyment and aesthetics are the most frequently assessed dimensions. The methodologies used are mostly qualitative, and known from traditional usability studies, though constructive methods with unclear validity are being developed and used. Many studies use self-developed questionnaires without providing items or statistical validations. We discuss underexplored research questions and potential improvements of UX research.
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